Description
Deep in the mine, dwarves are searching for gold, but not all of them are working together. In Saboter, everyone secretly receives a role at the start of each round. The miners try to build an unbroken tunnel from the start card to the gold, while the saboteurs try to stop them without giving themselves away.
How to play Saboter
The start card and three face-down goal cards are laid on the table, and the gold is under only one of them. On your turn, you play one card and then draw a new one. With a path card you extend the tunnel, and the paths must match exactly. With an action card you break another player's tool so they can't build, repair a tool for yourself or someone else, remove a path card with a rockfall, or secretly look at one of the goal cards with a map. You can also pass and discard one card.
When the tunnel reaches the gold, the miners win; if nobody reaches it, the saboteurs win. The winners share out gold nuggets. The game lasts three rounds, each with new roles, and at the end the player with the most nuggets wins.
Why you'll love it
- Every round you get a new secret role, so you never know whom you can trust.
- Did your neighbour really just play a bad card, or are they deliberately leading you away from the gold?
- A broken pickaxe, lamp or cart stops a player until someone repairs their tool.
- The player who used the map knows where the gold is, and the others have to trust their hints.
Who is Saboter for
The game is for 3 to 10 players aged 8 and up and takes about 30 minutes. It is easy, and players like it best with seven or eight. It works best in a larger group that enjoys suspecting each other and bluffing. There is no text on the cards.
What might you not like?
The game is built on suspicion and deception, so it may not suit players who don't like others deliberately getting in their way.
What's in the box
- 44 path cards
- 27 action cards
- 28 gold cards
- 11 dwarf cards: 7 miners and 4 saboteurs
- rules










