Description
Take Time is a cooperative card game in which the players solve challenges together and win or lose together. Each challenge is a clock with six sections, around which you must place twelve sun and moon cards. Since you are not allowed to talk while placing cards, you can only communicate through the cards you play. In 2026 the game was recommended by the Spiel des Jahres jury.
How to play Take Time
Before a challenge, you read the rules of the clock and agree on a strategy – but before you look at your cards. Then, in silence, you take turns placing cards face down next to the sections of the clock. Once all of them are placed, you reveal them clockwise, starting from the clock hand.
A challenge is successful if every section has at least one card, the section sums never decrease, never exceed 24, and the special rules of the clock are met. The 40 challenges are divided into 10 chapters, with 4 clocks in each.
Why you will like it
- Every clock brings a new rule, so every challenge is a new puzzle.
- Silence reigns while cards are placed – you communicate only through the cards.
- You can also place a card face up and so hint to your teammates what you need.
- You can play the challenges at your own pace, skip the ones you fail and come back to them later.
Who is Take Time for
The game is for two to four players aged 10 and up, and a game takes about 30 minutes. The rules are simple, and players like it best with three or four. It suits families and friends who enjoy solving puzzles together.
What you might not like
Since you are not allowed to talk while placing cards, a challenge sometimes has to be repeated several times before it succeeds. It may not be the best fit for those who prefer games where they can plan openly together.
What's in the box
- 12 sun cards and 12 moon cards (from 1 to 12)
- 10 chapter envelopes, each with 4 clocks and a rules sheet
- 3 reference tokens and 3 bonus tokens
- clock hand
- regret envelope and rebirth envelope
- rules









