Description
In his last will and testament, your rich uncle stated that all his millions will go to the nephew who most enjoys the money. How do you find out which nephew should be rich? Each of you will receive a large sum of money, and whoever spends it first will be the rightful heir. Visit the most exclusive theatres or dine in the most expensive restaurants. Buy old properties at the price of new ones and sell them as ruins. Throw a big party in your mansion or on your private ship. Spend as if your life depended on it. Spend to get rich! If you spend your money first, you will receive the rest of his inheritance – oh, and you'll win the game.In the board game Last Will, each player starts with a set amount of money, an individual player board, two errand boys and two cards in a set combination of properties and helpers. At the start of each round, cards are laid out on the board. The four regular decks are properties, companions, events, helpers and expenses, while special cards form their own deck. The exact mix of cards depends on the round and the number of players.Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys they can use later (one or two), the number of actions available to them this round and their place in turn order for this round. Players then take turns choosing an action with their errand boy, with the following actions available:
- Take a card from the table and add it to your hand.
- Take a card from any regular deck – each player may choose this only once.
- Visit the opera and spend $2.
- Adjust the value modifiers on the property market.
- Take an extension for your board, giving you room to play more cards.
Players then take their actions in turn order for the round, with each player having as many actions as indicated on their plan. Actions let you play:
- one-off events (which have a cost that may vary)
- helpers and recurring expenses (which are placed on your individual player board)
- properties (which cost money and may depreciate over time)
You can often play companions with events or recurring expenses – of course you should take a date to the opera or a horse on your yacht! – to increase their value. Actions also let you activate cards on your player board, possibly with one or more companions and always with the aim of spending money. Helpers and special cards can give you unique powers to boost your spending even further.At the end of each round you must discard down to two cards in hand, and properties that can depreciate do so. A player cannot go bankrupt while owning properties, and the only way to get rid of properties is to sell them, which puts money back in their hands – unless depreciation has been heavy or they manipulate the market.If a player has no money and no properties, they declare bankruptcy and the game ends at the end of that round; otherwise the game ends after seven rounds. The player with the least money (or even the one most in debt) wins.