Marabunta (Slovenian edition)

18,90 €

Two ant colonies share the same meadow, full of cupcakes and crates. In Marabunta you roll six dice and split them into two groups – your opponent picks one, you get the rest. Split them so cleverly that every choice is a hard one for them.

- +

Language
Slovenian
Recommended age
10+
Playing time
30 - 45 min
Number of players
2

Description

A new ant colony is spreading across a vast territory, but another one has settled in the same meadow. In Marabunta each of you leads your own colony: you send ants to new spaces, collect cupcakes and open crates with special powers. You write numbers with a marker right on the territory board, wipe it clean after the game, and it is ready for the next one. The game was designed by Reiner Knizia.

How to play Marabunta

At the start of a round, the first player reveals a tile from the stack and rolls six coloured dice. They then split the dice and the tile into two groups. The opponent chooses one group and resolves it, and the first player gets what is left. In the next round, you swap roles.

You write a die's number in a free space of the region in that colour, and a zero in any region. It must always be next to a space with your number – only one of your two anthills lets you start somewhere else. Other symbols on the dice fill in a circle on the scoring leaf or cross out a crate, which unlocks a power. The game ends when one region or one scoring leaf is filled, or when the cupcake spaces run out. A region goes to whoever has the higher sum of numbers in it, and they score as many points as there are circles of their colour on that region's leaf.

Why you will love it

  • I split, you choose: you divide the dice so you don't offer your opponent anything too good, yet the rest still has to be good enough for you.
  • Every number stays: what you write can't be changed, so every entry in a region counts until the end of the game.
  • Crates unlock powers such as a three anywhere on the board, three adjacent ones or instant points.
  • The territory board is double-sided – on the other side, the blue region is split into several parts and calls for different moves.

Who Marabunta is for

Marabunta is a true duel: it is always played by two, from age 10, and a game lasts 30 to 45 minutes. It is moderately easy to learn, and there is no text on the components. It will delight couples and friends who enjoy short, tense games with plenty of tactics.

What you might not like

Since the game is for exactly two players, it won't suit larger groups. It may also not be the best fit for those who prefer games where everyone builds quietly on their own board, as you and your opponent constantly fight over the same spaces.

What's in the box

  • 2 dry-erase markers (red and blue)
  • 2 double-sided player boards (1 per player)
  • 1 double-sided territory board in three parts
  • 8 tiles
  • 6 special dice (1 for each region colour)

Frequently asked questions

How many players is Marabunta for? +
Only two. Marabunta is a duel between two ant colonies: one player splits the dice into two groups, the other picks theirs, then you swap roles.
How long does a game take? +
30 to 45 minutes. The game ends when one region or one scoring leaf is filled, or when all cupcake spaces are taken; you then finish the round.
Is Marabunta suitable for beginners? +
Yes. It is moderately easy, suitable from age 10, and for the first game the rules recommend a specific side of the territory board and the player boards.
Do I need to know a foreign language to play? +
No. There is no text on the Marabunta components – everything is shown with numbers and symbols – and this product is the Slovenian edition of the game.
Can I change a number once I've written it? +
No. The rules forbid erasing or changing numbers during the game, so think carefully about where you write each one. Crossed-out spaces stay unavailable until the end of the game.
How do I win a region? +
With the higher sum of your numbers in it. The winner of a region scores as many points as there are circles of their colour on that region's leaf (from 2 to 8). In a tie, nobody gets it.
Can I ignore the crossed-out cupcake tile? +
No, not if it can be resolved. With it, you cross out a cupcake space on the territory board. From round 8 on, it is the only tile left in the stack, and you must put it into one of the groups every round.

Additional information

Language

,

Player age

Type

Difficulty

Medium Light

Interaction

Luck

Mechanics

,

Number of players

Author

Illustrator

Release Year

EAN

3558380115052

Marabunta družabna igra

Marabunta (Slovenian edition)

18,90 €