Railroad Ink Challenge: Shining Yellow

21,90 €

Four dice, a board and a dry-erase marker. In Railroad Ink Challenge: Shining Yellow you all draw railways and highways at the same time and try to connect as many exits on the edge of the board as possible. Every open end costs a point, and goals score more for whoever reaches them first. The yellow box also contains the Desert and Canyon expansions.

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Language
English
Recommended age
8+
Playing time
15 - 30 min
Number of players
1 - 4

Description

On the board there is an empty grid, on its edge twelve exits, and in your hand a marker. In Railroad Ink Challenge: Shining Yellow you draw a network of railways and highways that should connect as many exits as possible. Everyone plays at the same time and with the same dice, yet the boards end up completely different. Railroad Ink Challenge is a standalone game that brings everything from the first Railroad Ink games and adds goals and special buildings.

How to play Railroad Ink Challenge: Shining Yellow

The game lasts seven rounds. At the start of a round the four route dice are rolled. You must draw all four routes on your board, each next to an exit or to a route already drawn. A railway and a highway may only meet at a station. Once per round you may add one of the special routes, but no more than three in the whole game.

Some spaces have special buildings: a factory duplicates one die, a village scores points, and universities give you a free special route. At the end of the round you show whether you have reached any of the goals. At the end, connected exits, the longest railway, the longest highway and the central spaces all score, while every open end of a route costs a point.

Why you will like it

  • Everyone draws at the same time, so there is no waiting, whether you play alone or with four.
  • Goals have to be reached before the others: whoever is late gets fewer points.
  • Only three special routes in the whole game. When to use them is the hardest decision.
  • The Desert and Canyon expansions add their own dice and new rules once you have mastered the base game.

Who is Railroad Ink Challenge: Shining Yellow for

The game is for 1 to 4 players aged 8 and up and takes 15 to 30 minutes. It is medium-light in complexity; players on BoardGameGeek recommend it most with two. There is no text on the board or the dice, and the rules are in English. It will appeal to those who like drawing and solving spatial puzzles, also on their own: the solo game has goals with a time limit. It is not for those who want players to get in each other's way during the game, as everyone draws on their own board.

If you have several boxes, you can also play with dice drafting, for which you need one box per player. Our shop also carries Railroad Ink: Blazing Red and Railroad Ink: Deep Blue Edition.

What is in the box

  • 4 drawing boards and 4 dry-erase markers
  • 4 route dice
  • 2 Desert expansion dice and 2 Canyon expansion dice
  • goal cards
  • rules

Frequently asked questions

Is Railroad Ink Challenge: Shining Yellow a standalone game? +
Yes. The box contains everything for a game for 1 to 4 players: boards, markers, dice and goals. You do not need any other Railroad Ink game for it.
How many players is the game for and how long does it take? +
For 1 to 4 players aged 8 and up, and the game takes 15 to 30 minutes. Players on BoardGameGeek recommend it most for two.
How is Challenge different from the first Railroad Ink games? +
Challenge adds goals, which score more points for whoever reaches them first, and spaces with special buildings: factories, villages and universities. The yellow edition includes the Desert and Canyon expansions.
Can I combine the game with other Railroad Ink boxes? +
Yes. For a game with dice drafting you need one box of Railroad Ink or Railroad Ink Challenge per player, for example Railroad Ink: Blazing Red or Railroad Ink: Deep Blue Edition.
Can I play solo? +
Yes. The solo game follows the same rules, except that you have to reach the goals by a given round: a goal reached in time scores 4 points, a late one only 1.
How many special routes may I use? +
At most three in the whole game, each only once and no more than one per round. The exception is the free special route you get when you mark your third university.

Additional information

Language

,

Player age

Type

Difficulty

Medium Light

Interaction

Luck

Mechanics

,

Author

,

Illustrator

Release Year

EAN

8056324760498

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Railroad Ink Challenge: Shining Yellow

21,90 €
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