Description
In Exandria, the world of the Critical Role stories, a band of unlikely heroes gathers. In Codenames: Critical Role Adventures, one player takes on the role of Game Master and uses clues to guide the others through missions across three continents. Every word matters, and every guess has consequences.
How to play Codenames: Critical Role Adventures
Lay out 21 word cards on the table. Behind a screen, the Game Master hides a key card that shows which words are gold and which are dangerous. Each round, the Game Master gives a clue made of one word and a number, and the party agrees on which word to guess and which of the three heroes will guess it. For a gold word, the hero earns an experience point and the party can keep guessing. A wrong word ends the guessing, and the hero loses a heart. If you hit the black word, the mission is lost immediately.
After each round, the Game Master covers one more word, so your time keeps running out. You win a mission once you have found enough gold words. Between missions, the heroes spend their experience on new abilities and more room for items, and the party chooses the next mission on the map. You win the campaign by also completing its final mission.
Why you’ll love it
- Every hero guesses differently: Percy guesses the word his weapon points at, while Vex learns how big the cluster of same-coloured words around her word is.
- The heroes grow stronger from mission to mission, so every new game continues your story.
- If you lose a mission, you simply play it again and keep the experience you have earned.
- You can play the campaign in a single evening or over several sessions, and you record your progress on the map.
Who is Codenames: Critical Role Adventures for
Codenames: Critical Role Adventures is for two to four players aged 10 and up, and a mission takes about 25 minutes. It is a moderately complex cooperative game for fans of word games and adventure stories. Whatever the number of players, the party always controls three heroes. The words on the cards, the campaign book and the hero sheets are in English, so players need a good understanding of English.
What you might not like
The game is a campaign in which the heroes progress from mission to mission, so it may not suit you if you are looking for a quick word game for a large group.
What’s in the box
- 200 word cards and 40 key cards
- covering tiles (8 gold, 2 blue, 5 grey, 5 burgundy and 1 black)
- Game Master screen and campaign book
- pad of hero sheets and maps
- 9 cardboard figures with 9 plastic stands
- 18 heart tokens and 20 XP tokens
- double-sided deduction tokens and a 20-sided die
- 25 item cards, 19 coins, 14 prank tokens, 3 song tokens and 5 stress tokens





















