Radlands Complete

27,90 €

After the apocalypse, water is everything. Radlands Complete is a tense card duel in which you lead your tribe and defend three camps. Every card can be played to the table or discarded for a quick effect, and there is never enough water. The camps of the Cult of Chrome expansion are already in the box.

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Language
English
Recommended age
14+
Playing time
20 - 40 min
Number of players
2

Description

The world has fallen apart, and the survivors fight over what little is left. In Radlands Complete you lead your group of survivors and defend three camps against a rival tribe. The most important resource is water: you spend it to play people and events and to use the abilities of cards you already have on the table. Both players draw from the same deck, so it comes down to who combines the cards better. This edition already includes the Cult of Chrome expansion.

How to play Radlands

At the start, each player gets six camp cards and chooses three. Every camp has its own ability and determines how many cards you start with in hand. On your turn, your event in the first space resolves first, and the others advance one space. Then you draw a card and take three water discs.

With water you play people in front of your camps, place events in the countdown queue and use card abilities. You can also discard a card from your hand to get its quick junk effect right away. A damaged card is turned sideways; if it is damaged a second time, it is destroyed. You win immediately when you destroy all three of your opponent's camps.

Why you will like it

  • Every card can be used in two ways: play it to the table or discard it for a quick effect. You make that choice anew with each one.
  • You only have three water discs each turn and unspent water is lost, so every disc counts.
  • Events work like bombs on a countdown: they are powerful, but your opponent can see when they will go off.
  • People protect the camp and the cards behind them. You may only hit an unprotected card, so it matters who you place in front.
  • The box holds 66 different camps, 32 of them from the Cult of Chrome expansion. You play with three in each game, so every duel is different.

Who is Radlands for

Radlands is a game for 2 players only, suitable from age 14, and a game lasts 20 to 40 minutes. It is medium-light: the rules are short, and the depth comes as you get to know the cards and how they work together. The cards have ability text that both players need to understand. It will appeal to anyone who enjoys card duels and does not want to build a deck in advance. It is not for those who dislike direct attacks: here you destroy each other's people and camps all the time.

What is in the box

  • 34 camp cards
  • 32 camp cards from the Cult of Chrome expansion
  • 46 person cards
  • 20 event cards
  • 2 Raiders cards and 2 Water Silo cards
  • 2 player aid cards
  • 6 white water discs and 6 black extra water discs
  • rulebook

Frequently asked questions

How many players is Radlands for and how long does it take? +
Radlands is a game for 2 players only. A game lasts 20 to 40 minutes, and the recommended age is 14 and up.
Is the Cult of Chrome expansion already in the box? +
Yes. In addition to the 34 base camps, this edition of Radlands includes 32 camps from the Cult of Chrome expansion. The rules recommend playing a few games with the base camps only and shuffling in the new ones later.
How do you win Radlands? +
You win immediately when you destroy all three of your opponent's camps. If the draw deck runs out a second time, the game ends in a draw.
Is Radlands suitable for beginners? +
Yes, if you do not mind direct conflict. The rules are short, and players on BoardGameGeek rate its weight at 2.26 out of 5. For the first game, the rules suggest specific camps for each player to make the start easier.
Do I need to build my own deck before playing? +
No. Both players draw cards from the same shared deck. They differ only in the three camps each one chooses from six at the start of the game.
Can I save unspent water for the next turn? +
No. Water does not carry over in Radlands: you start every turn with three water discs, and unspent ones return to the supply. The exception is the start player's first turn, when they get only one disc.
Which cards can I damage? +
As a rule only unprotected ones, meaning those with no other opposing card in front of them. Effects that hit any card or all cards ignore protection. Raiders damage a camp even if it is protected, and the opponent chooses which one.
What are punks? +
Punks are people with no abilities: a card from the top of the deck that you place on the table facedown. When damaged for the first time, a punk is destroyed and returns facedown to the top of the deck.

Additional information

Player age

Type

Difficulty

Medium Light

Interaction

Luck

Mechanics

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Number of players

Author

Illustrator

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Release Year

EAN

628719239247

Awards
  • Golden Geek Best 2-Player Board Game 2021 – winner
Radlads complete družabana igra

Radlands Complete

27,90 €