Description
The world is divided into 42 territories and six continents, and each player commands their own army. In Risk you deploy troops, attack your neighbours and defend your borders. The dice decide the battles, but a good plan wins the war: where to strengthen your defences, when to attack and which continent to take in full.
How to play Risk
Every turn has three steps. First you get new troops: one for every three territories you hold, but at least three, plus extra troops for each continent you control in full. Then you can attack an adjacent territory. The attacker rolls up to three red dice, the defender up to two blue dice. You compare the highest rolls, and the defender wins ties. Finally, you can move troops between your connected territories.
If you conquer at least one territory on your turn, you get a territory card. You trade in a set of three cards for new troops, and each set traded in later in the game is worth more. In the secret mission game, the first player to complete the task on their secret card wins.
Why you will like it
- Four ways to play in one box: secret missions, classic Risk, a two-player game with a neutral army and the shorter Capital Risk.
- Nobody knows your secret mission, so an opponent may even unknowingly bring you closer to victory.
- Each set of cards is worth more than the one before, so deciding when to trade it in is always tense.
- A whole continent gives you extra troops every turn, but you also have to defend it.
Who is Risk for
The game is for 2 to 5 players aged 10 and up and takes about two hours. It is moderately easy, and players like it best with four. Secret missions and classic Risk are for 3 to 5 players, and for two there is a special variant with a neutral army that stands between you. If you want a shorter game, choose Capital Risk. This is the Slovenian edition.
If you want more, the shop also has Risk Legacy.
What might you not like?
The dice have a big say in battles, and in the classic game a player can be eliminated, so Risk is not for those who dislike luck or direct conflict. The classic game can also last two hours or more, and a player who is eliminated early has to wait for the end.
What's in the box
- game board
- 5 armies, each with 40 infantry, 12 cavalry and 8 artillery
- 56 cards: 42 territory cards, 2 wild cards and 12 secret mission cards
- card tray
- 5 dice
- 5 army storage boxes for the figures
- rules










