Description
The popular term-guessing game has moved to the casino. Activity Casino has no game board and no pawns. Each team gets starting capital in chips and uses them to bet on how many terms the other team will guess. If you know your friends well, you can quickly double your stake.
How to play Activity Casino
The active player draws a card with three terms, looks at them and hands the card to the other teams. They confer quietly and use a prediction card to secretly predict how many terms the player's team will guess: none, one, two or all three. They bet one to ten chips on it. Then the sand timer is turned over and the player has 90 seconds to get the terms across one after another by explaining them in words, acting them out without words or drawing them.
For each term the team guesses, it gets as many chips as shown on the card, plus three extra for guessing all three. A team whose prediction is right gets its bet back plus the same amount again from the bank, while a team with a wrong prediction loses its bet. When the agreed time runs out, the team with the most chips wins.
Why you will like it
- Even when it is not your team's turn, you are always in the game, because you are betting on the other team.
- You can skip a term if you get stuck, but you cannot go back to it, so you have to decide quickly.
- Each card shows a different method, so explaining, pantomime and drawing keep alternating.
- Every prediction is a decision about risk: a bigger bet wins more, but you can also lose more.
Who is Activity Casino for
The game is for groups aged 12 and up who split into two to four teams of at least two players each, and a game takes about 45 minutes. The rules are simple, so it suits parties, family gatherings and larger groups. You will also need paper and a pencil for drawing. If you like Activity, this is its betting version.
What you might not like
The game is loud and fast, and someone has to explain, act or draw in front of everyone. So it may not be the best fit for those who prefer calmer games with more time to think.
What's in the box
- 204 cards with three terms each
- 16 prediction cards (in four colours, numbered 0, 1, 2 and 3)
- sand timer
- 100 blue chips worth 1
- 50 red chips worth 5
- rulebook













